THE STORY OF THE FIRST VIDEOGAME PUBLISHED IN PERU...

 

TWIN EAGLES GROUP has obtained two important goals for Perú. In 1998-1999 we have created the FIRST PERUVIAN VIDEOGAME to be published in Europe (GUNBEE F-99, Amiga), and most recently we made the first videogame designed to be published in our country (THE KING OF PERU 2: THE FINAL MECHA!, PC CD-ROM). With a great deal of effort and sacrifice we follow ahead in this very hard job and always with the hope to receive from you, the user, the enough moral and money support without which would be to us very difficult to continue. KOP2 was developed in 7 months by a team of 7 guys, being "MICRONICS" (Impulso Informatico SA.) the Producer and Publisher of the CD-ROM. The videogame was put on sale in Perú on DECEMBER 14, 2001 in many newspaper stands at Lima, supermarkets SANTA ISABEL, E.WONG and METRO, ZETA and CRISOL bookstores, SHELL and MOBIL OIL OF PERU stations, as also in some provinces of Perú like Arequipa, Chiclayo, Chimbote, Cuzco, Huancayo, Trujillo. Thanks to the background history of TWIN EAGLES GROUP, great part of the peruvian local press supported this release with reports and interviews in well-known television programs and magazines, Channel 2, Channel 4, Channel 7, Channel 9, Channel 13, Channel N, "El Comercio" newspaper, "PC World Perú" and "Gente" magazines, and many others. WE REALLY APPRECIATE ALL THEIR SUPPORT WITHOUT WHICH WE COULD NOT BE ABLE TO SPREAD THE WORD ABOUT THE RELEASE OF THIS VIDEOGAME, KOP2 CD-ROM.

...AND WHAT HAPPENED WITH MICRONICS (IMPULSO INFORMATICO) - KOP2 PUBLISHER.

But the release of KOP2 SUFFERED A BLOW when the peruvian firm IMPULSO INFORMATICO S.A., the Producer and Publisher of the CD-ROM who is representative of the well known brand MICRONICS (a very large peruvian supplier of keyboards, mouses, speakers, PC cases, etc.), strangely did all the possible to BLOW THE SALES of the videogame their self where publishing, arriving to the extreme of NOT ACCOMPLISH SEVERAL CLAUSES OF OUR CONTRACT, being the most serious the fact that they surprisedly DENIED TO RESTOCK CD-ROMS in the sale-points with exhausted stock (this just after 20 days of sales and while many magazines and TV programs were showing reports about
KOP2 and ourselves, the authors), but worse was the fact that the Producer DIDN'T PRODUCED THE QUANTITY of CDs and NEITHER DISTRIBUTED THEM through its own distributors-chain despite it is established both terms in our Contract. By the way, their "distribution chain" would be the 200 sale points in "WILSON GALLERY", the most infamous place of CD PIRACY in Lima-Perú where hundred of people sell cd-copies at the price of us$2.5 at the light of day, so it was very important the Publisher should send KOP2 Original CD-ROMs to this place considering our videogame was selling in Perú at an incredible low price of us$4.5). But at second week of JANUARY 2002 the business relationship with the Impulso Informatico S.A. were so strained that WE REQUESTED POLICE INTERVENTION to take the minutes since our Producer and Publisher DENIED to us the entrance to their offices as also denied to us (the authors!) sales of our videogame. The reality was that Impulso Informatico S.A. HAD SUSPENDED ARBITRARILY OUR CONTRACT, a fact that is evident in the police minutes we requested on JANUARY 21, 2002. And so the days passed without nothing to do, just watching how our game was being illegally copied, while no originals KOP cds could be anymore supplied to sale points (despite they requested constatly).

Finally, on FEBRUARY 19, 2001 the KOP2 Publishing license offered to Impulse Informatico S.A. HAS OVER. In that date they should unconditionally pay to us the royalties of KOP2 sales... well, they simply DENIED and up to date, May 2002, our Publisher HAS NOT PAID NEITHER A SINGLE DOLLAR OF OUR PROFIT AND WE HAVE RECEIVED NEITHER A SINGLE PIECE OF THE ORIGINAL CD-ROM REMAINDERS. Before such many irregular facts, we went to a Court of Conciliation but Impulso Informatico S.A. DIDN'T SHOW UP. Then, a weeks later, and extremely out of time, we received from them the first report of sales... with FRAUDULENT VALUES, intending to diminish the real quantity of sales of our videogame.

It remains clear that real intentions of IMPULSO INFORMATICO S.A. was to benefit of the Clause nr. 9 of our Contract, which establishes that of not being sold sufficient CDs to recuperate the total cost of cds production, the Producer would get the CDs remainder valued to the cost of production then they could sell them to the price they want. That is to say... TO SMALLER QUANTITY OF SALES OF OUR VIDEOGAME, MORE ORIGINAL CD-ROMS FOR THEM, AND LESS CD-ROMS FOR US (and without receiving money in cash). In a normal scenery this would be perfectly understandable, but NOT after so many UNACCOMPLISHMENTS of the Contract by the same Producer and Publisher of our videogame.

The sum of all these UNACCOMPLISHMENTS obliged us on APRIL 2002 to sue at law IMPULSO INFORMATICO SA. (MICRONICS) and it was already accepted by the 11th. CIVIL COURT, file 2002-15053-0-0100-J-CI-11.


Take a great deal of care with Ivan Daza Arias (manager of Impulso Informatico SA.) and especially with FERNANDO ASTORGA MARQUEZ (manager of Micronics Corporation SA., before Micronics SA. and Micronics Of Perú SA., strangely changing the name of its firm every year...). It was Fernando Astorga Marquez who contacted us and the main responsible for what happened since he is the hidden "boss" of all that organization. Follow our counsel: DO NOT DO DEALS WITH THEM.


 

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