THE STORY OF THE FIRST VIDEOGAME PUBLISHED IN PERU...
TWIN
EAGLES GROUP has obtained two important goals for Perú. In 1998-1999
we have created the FIRST PERUVIAN VIDEOGAME to be published in Europe (GUNBEE
F-99, Amiga), and most recently we made the first videogame designed to be published
in our country (THE KING OF PERU 2: THE FINAL MECHA!, PC CD-ROM). With a great
deal of effort and sacrifice we follow ahead in this very hard job and always
with the hope to receive from you, the user, the enough moral and money support
without which would be to us very difficult to continue. KOP2 was developed
in 7 months by a team of 7 guys, being "MICRONICS" (Impulso Informatico
SA.) the Producer and Publisher of the CD-ROM. The videogame was put on sale
in Perú on DECEMBER 14, 2001 in many newspaper
stands at Lima, supermarkets SANTA ISABEL, E.WONG and METRO, ZETA and CRISOL
bookstores, SHELL and MOBIL OIL OF PERU stations, as also in some provinces
of Perú like Arequipa, Chiclayo, Chimbote, Cuzco, Huancayo, Trujillo.
Thanks to the background history of TWIN EAGLES GROUP, great part of the peruvian
local press supported this release with reports and interviews in well-known
television programs and magazines, Channel 2, Channel 4, Channel 7, Channel
9, Channel 13, Channel N, "El Comercio" newspaper, "PC World
Perú" and "Gente" magazines, and many others. WE REALLY
APPRECIATE ALL THEIR SUPPORT WITHOUT WHICH WE COULD NOT BE ABLE TO SPREAD THE
WORD ABOUT THE RELEASE OF THIS VIDEOGAME, KOP2 CD-ROM.
...AND WHAT
HAPPENED WITH MICRONICS (IMPULSO INFORMATICO) - KOP2 PUBLISHER.
But the release of KOP2 SUFFERED A BLOW when the peruvian firm IMPULSO INFORMATICO
S.A., the Producer and Publisher of the CD-ROM who is representative of
the well known brand MICRONICS (a very large
peruvian supplier of keyboards, mouses, speakers, PC cases, etc.), strangely
did all the possible to BLOW THE SALES of the videogame their self where publishing,
arriving to the extreme of NOT ACCOMPLISH SEVERAL CLAUSES
OF OUR CONTRACT, being the most serious the fact that they surprisedly
DENIED TO RESTOCK CD-ROMS in the sale-points with exhausted stock (this just
after 20 days of sales and while many magazines and TV programs were showing
reports about KOP2
and ourselves, the authors), but worse was the fact that the Producer DIDN'T
PRODUCED THE QUANTITY of CDs and NEITHER DISTRIBUTED THEM through its own distributors-chain
despite it is established both terms in our Contract. By the way, their "distribution
chain" would be the 200 sale points in "WILSON GALLERY", the
most infamous place of CD PIRACY in Lima-Perú where hundred of people
sell cd-copies at the price of us$2.5 at the light of day, so it was very important
the Publisher should send KOP2 Original CD-ROMs to this place considering our
videogame was selling in Perú at an incredible low price of us$4.5).
But at second week of JANUARY 2002 the business
relationship with the Impulso Informatico S.A. were so strained that WE
REQUESTED POLICE INTERVENTION to take the minutes since our Producer
and Publisher DENIED to us the entrance to their offices as also denied to us
(the authors!) sales of our videogame. The reality was that Impulso Informatico
S.A. HAD SUSPENDED ARBITRARILY OUR CONTRACT, a fact that is evident in the police
minutes we requested on JANUARY 21, 2002. And so the days passed without nothing
to do, just watching how our game was being illegally copied, while no originals
KOP cds could be anymore supplied to sale points (despite they requested constatly).
Finally, on FEBRUARY 19, 2001 the KOP2 Publishing
license offered to Impulse Informatico S.A. HAS OVER. In that date they should
unconditionally pay to us the royalties of KOP2 sales... well, they simply DENIED
and up to date, May 2002, our Publisher HAS NOT PAID NEITHER
A SINGLE DOLLAR OF OUR PROFIT AND WE HAVE RECEIVED NEITHER A SINGLE PIECE OF
THE ORIGINAL CD-ROM REMAINDERS. Before such many irregular facts, we
went to a Court of Conciliation but Impulso Informatico
S.A. DIDN'T SHOW UP. Then, a weeks later, and extremely out of time, we received
from them the first report of sales... with FRAUDULENT VALUES, intending to
diminish the real quantity of sales of our videogame.
It remains clear that real intentions of IMPULSO INFORMATICO S.A. was to benefit
of the Clause nr. 9 of our Contract, which establishes that of not being sold
sufficient CDs to recuperate the total cost of cds production, the Producer
would get the CDs remainder valued to the cost of production then they could
sell them to the price they want. That is to say... TO
SMALLER QUANTITY OF SALES OF OUR VIDEOGAME, MORE ORIGINAL CD-ROMS FOR THEM,
AND LESS CD-ROMS FOR US (and without receiving money in cash). In a normal
scenery this would be perfectly understandable, but NOT after so many UNACCOMPLISHMENTS
of the Contract by the same Producer and Publisher of our videogame.
The sum
of all these UNACCOMPLISHMENTS obliged us on APRIL 2002 to
sue at law IMPULSO INFORMATICO SA. (MICRONICS)
and it was already accepted by the 11th. CIVIL COURT, file 2002-15053-0-0100-J-CI-11. |
Take a great deal of care with Ivan Daza Arias
(manager of Impulso Informatico SA.) and especially with FERNANDO
ASTORGA MARQUEZ (manager of Micronics Corporation SA., before Micronics
SA. and Micronics Of Perú SA., strangely changing the name of its firm
every year...). It was Fernando Astorga Marquez who contacted us and the main
responsible for what happened since he is the hidden "boss" of all that organization.
Follow our counsel: DO NOT DO DEALS WITH THEM.
| Introduction | System requirements |
| Loading the game | Basic concepts | Main screen |
| Select game configuration | Select game mode | Select fighter |
| The game interface | Movements | Troubleshooting | Contact | Micronics?!?