Pong Fighter v1.2 Final?
By Guyfawkes and Costis
Homepage: http://www.gbaemu.com/
Pong Fighter Homepage: http://pongfighter.gbaemu.com/
FEATURES:
- One player vs. CPU
- One player vs. Two Player (not via link)
- Difficulty level for one player vs. CPU
- Fireballs :)
- Three music tracks with music player
- Highscore and settings which saves to cartridge
THE GAME
The game is based on the classic Pong, if you have never played it before
where have you been for the last couple of decades? :) Basically think of Pong
as a game of Tennis, you control the racket and must return the ball to your
opponents half of the court. If you miss the ball you will loose a point.
However in this version to keep in tune with the Street Fighter theme you will
loose a portion of your energy - no energy = game over. Players can now also
launch fireballs at their opponent which if properly timed will stun them for a
few vital seconds which could make them miss the ball.
CONTROLS
Two player games are not played via a link cable on two machine. Instead both
players share one machine.
Control | P1 | P2 |
UP | D-Pad Up | A Button |
DOWN | D-Pad Down | B Button |
FIREBALL | Left Shoulder | Right Shoulder |
PAUSE | Start | Start |
RELEASE NOTES
As you have probably noticed this may be the last release of Pong Fighter for
the GBA. I am leaving the game open so there could be another release in the
future but I am considering porting the game to GP32 where I can enjoy a
bigger and easier to view screen.
The main thing missing in this release which we promised is the 2 player
multiboot feature, Costis didnt have time to finish it so it may be added in
a new version in the future.
VERSION HISTORY
v1.2 Final?
Where do I start, many many changes since the previous release, these are the
main changes:
Code:
- The usual code cleanup & rewrote some stuff for an easy GP32 port :)
- Now using Dan Cotters GBA Library, visit his site here
- Now using the Codewaves Music Wave Engine, a big thanks to them for giving
me permission to use it. Visit their site here
Game:
- Rewritten CPU AI, acts a bit more realistic and randomly now
- New CPU difficulty named 'impossible', blame Costis if you end up throwing
the GBA at the nearest wall :)
- Highscore table which saves/loads to cart
- Option screens (basic music player, game settings, reset save etc), also
saves game settings to cart
- Time limit - choice of 30/60/90 seconds or infinite time
GFX:
- New font code, much easier to read text now
- Added a choice of backgrounds, there are currently four:
- Background 1 - Classic Pong By Guyfawkes- New Splash Screen by Mr Zingh
- Background 2 - Football Pitch By Yann
- Background 3 - Swirl By Mark
- Background 4 - Underwater By Mark
- Track 1 - 'Title Screen' by FreeGameboy- Added sounds for ball bouncing and fireballs.
- Track 2 - 'Street Fighter 2 Ken' by Capcom
- Track 3 - 'Street Fighter 2 Guile' remixed by FreeGameboy
Graphics now display clearer on hardware
Text display bug fixed
Random lockups fixed (bug with input)
- Major code cleanup, rewrote many functions for when the Tournament Mode is finished.
v1.0 - First public release exclusively for Gollums excellent BoyCott Advance emulator.
BUG REPORTS AND IDEAS
Please let me know of any bugs in the game or any ideas you have to add to the game. I can be contacted at guyfawkes@emuholic.com
CREDITS AND GREETS
Code - Guyfawkes, Costis
Loosly based on Nokturns Pong Tutorial
Codewaves Music Wave Engine - Codewaves
GBA Library - Dan Cotter
Splash Screen and Pong Fighter Logo - Mr. Zingh
Game Backgrounds - Guyfawkes, Yann, Mark
Music - FreeGameboy, Capcom
Testers - DarkwingD, MatthewC
Greets To:
Dijital, James, Gollum, Nokturn, Kojote, Dovoto, _MADrigal_, Alex,
Corey, Woo, Craig, Foolsgold, everyone on the GBAEmu forums and our IRC channel,
all the homegrown GBA programmers and everyone else that knows me.